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Re: Battlefield All-In-One package/folder (version 0.05) now available ! :)

Von: Skybuck Flying (bloodyshame@hotmail.com) [Profil]
Datum: 05.11.2009 18:12
Message-ID: <7d5f6$4af3077e$d533664b$26152@cache2.tilbu1.nb.home.nl>
Newsgroup: rec.games.corewar comp.arch alt.lang.basic alt.comp.lang.borland-delphi
Just for the record:

The source code for version 0.05 has not yet been released... I might do
that in the future.

The source code for version 0.04 that was released still contains some bugs
in the free basic loader... depending on your usage it may crash while
resizing. (These bugs are fixed in version 0.05)

The delphi battlefieldevolver.exe is also pretty easily portable to free
pascal which means it can at least work on linux/ubuntu/mac or whatever.

However porting the executor itself will probably be more difficult.

For now I am trying to get a gpu executor done... it requires lot's of
work... right now I am working on my own GPGPU IDE ;) :)

When it's done it should be able to develop and test the gpu corewar
executor code/idea's... hopefully it will be possible/work out... because I
am not yet sure if it will... but if it does the gains will be big... so for
me that's a good incensitive to keep trying ;)

I also wanna be the first programmer in the world that implemented a corewar
executor on a gpu ?!

That would be a nice "title/achievement" to add to my name ! ;)

And ofcourse the increased performance will allow me to realize my "earth
evolver" without waiting to long for results ! ;) :)

And later everything I learned from this project can be applied to other
projects ! ;) :)

Bye,
Skybuck =D



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