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alt.comp.periphs.videocards.nvidia.programming
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Vertex Shader and Fragment Shader in one Assemb...
Skybuck Flying
05.11. 17:18
Programmatically get shader assembly ?
Skybuck Flying
05.11. 09:36
Maximum ammount of local variables in cg shaders ?
Skybuck Flying
24.10. 07:00
GL MAX PROGRAM EXEC INSTRUCTIONS NV limitation ...
Skybuck Flying
24.10. 05:44
Determining the best model could be a "combinat...
Skybuck Flying
03.10. 08:23
Interesting idea: modifieing vertex coordinates...
Skybuck Flying
02.10. 11:10
Converting a floating point texture to a rgba t...
Skybuck Flying
02.10. 07:59
arrays of floats or array of structures for ope...
Skybuck Flying
01.10. 11:58
How to know when OpenGL is done ?
Skybuck Flying
01.10. 11:30
Vertex shaders might be able to do scatter.
Skybuck Flying
01.10. 04:52
Updating only a few pixels on a texture, is the...
Skybuck Flying
30.09. 10:51
How to get unnormalized texture coordinates ?
Skybuck Flying
29.09. 11:01
Choose OpenGL (texture) format API ?
Skybuck Flying
29.09. 08:51
tex1D range limitation ? maximum texture size i...
Skybuck Flying
29.09. 07:31
Strange vertical line.(texture mapping test).
Skybuck Flying
29.09. 06:14
Confused about pixel format for glTexImage2D (f...
Skybuck Flying
28.09. 08:40
Which hardware architecture was better DX9 or D...
Skybuck Flying
26.09. 22:37
Multiple colors/pixels/outputs per pixel for pi...
Skybuck Flying
26.09. 08:39
GL CLAMP TO BORDER and GL CLAMP TO EDGE ?
Skybuck Flying
24.09. 06:32
Realtime shading example (uses time to shade)
Skybuck Flying
22.09. 02:17
Basic texture example (texture+sampler+vertex s...
Skybuck Flying
21.09. 22:37
FX Composer 2.5 Render to Texture ?
Skybuck Flying
20.09. 22:34
Marlboro...cigarettes...for $11.99. Delivery to...
Peruvian Punk
12.08.07
DISCOUNT PRICE FOR CIGARETTES francis
Cypriene
19.07.07
Linux drive for nforce 410 x86-64
Mike
25.06.07
How to use the GPU as helper for the CPU
Manuel
14.03.07
How to sync with retrace using X11
Bram
16.01.07
HD output card
znelson
14.01.07
ddr2
CorvoRosso610
18.10.06