Re: Plasma Gun obsolete?
Von: General Khael (crworldfg@gmail.com) [Profil]
Datum: 11.08.2008 18:01
Message-ID: <792b6dda-816b-44bc-b99b-c6f1d325cccd@l33g2000pri.googlegroups.com>
Newsgroup: alt.games.vgaplanets4
Datum: 11.08.2008 18:01
Message-ID: <792b6dda-816b-44bc-b99b-c6f1d325cccd@l33g2000pri.googlegroups.com>
Newsgroup: alt.games.vgaplanets4
On Aug 10, 2:45 pm, Phaidros <tiab...@hotmail.com> wrote: > > General Khaels main point is the inferiority due to large energy drain > > and low range. > > > I see the plasma gun as the ultimate weapon on ships with none or > > nearly no LW. > > But to give these ships a fighting edge its range should be equal to > > PPC as the most used > > LW. Energy drain can stay the same as there are no LW to compete with. > > > Joyride > > I don't believe that this critique of the plasma gun is true, anyway. > If you have the money, buy them and the necessary generators, too and > close in with your enemy. The result will usually be appreciable. > > Phaidros Well if the range was increased I don't think it needs to be gargantuous. 100 to 150 or so would probably be all that is needed improve it's applicable use. But I havn't done too many sims, so perhaps Phaidros is right in that it is fine just how it is. It still seems that the 'best' small weapon shouldn't have the shortest range. In a few quick sims with Lokis it seems to trump disruptors and xenons, but that's about it, all the others tend to beat it due to the new and improved movement algorithms (much more realistic! I wouldn't want my ship staying in range of a superior ship just to be fair). GK[ Auf dieses Posting antworten ]
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- Phaidros (11.08.2008 22:35)
