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Summary of some recent space combat issues

Von: GFM GToeroe (gfmgt@gtoeroe.de) [Profil]
Datum: 16.03.2009 10:57
Message-ID: <cde25c2d-5181-441b-80df-cdde691b4cc9@v19g2000yqn.googlegroups.com>
Newsgroup: alt.games.vgaplanets4
Hi!

1) Ignore disabled -> Ignore Disabled ships|bases

With the latest client we had the replacement

Ignore disabled -> Ignore Disabled ships|bases

Internally the old Ignore disabled used a bit 8 in a flag.
The new Ignore Disabled ships|bases uses bit 15/16.
The code in host was changed so that it has no compability
difficulties. But the new client only affects bit 15/16. This means if
you have a ships which had its bit 8 set and now you use the latest
client you can't unset bit 8 any more. So although you uncheck the
Ignore Disabled ships|bases still bit 8 is active resulting in a
continuated ignoring of disabeld ships and bases. You have to go back
to an older client, unset ignore disabeld and then everything should
work as intented.

2) Stand off with stand off range > 0

A unit which is in an stand off mode with an stand of range > 0 can
have problems to approach towards the primary target if this target is
surrounded by too many units.

A strand off range > 0 can occur with the following settings:

-	prefer bases
-	explicitly set stand off range > 0
-	auto stand off mode of wings if no strike thru or C2PB was set
-	C2PB
-	Ships with are not set to stand off, quick strike, retreat or ram

So if you want to destroy a base or Dreadnought which is surrounded by
guarding units you have to use a stand range of zero or RAM! Or strike
thru. In the case of a base which should be attacked first you also
should set the base as kill target or work with super weapons.

The reason fir this issue is that in stand off with range > 0 the
secondary targets will inflict a repelling effect on the unit. The
primary target inflicts an attracting effect with is 5 times stronger.
So if there are more than 6 units around the primary target the net
effect can result in a repelling respectively only circular movement
component around the enemy group.

This issue turns out to be an effective method to screen bases and
Dreadnoughts against long range attackers which want to take advantage
by using stand off mode (especially PTT attackers). I will not remove
it completely. I think of a factor of 9 instead of 5 because this
method fits perfectly to the recent discussions about bases and
Dreadnoughts.

3) Super weapons continue firing even if ignore disabled ships|bases
was set.

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