Summary of some recent space combat issues
Von: GFM GToeroe (gfmgt@gtoeroe.de) [Profil]
Datum: 16.03.2009 10:57
Message-ID: <cde25c2d-5181-441b-80df-cdde691b4cc9@v19g2000yqn.googlegroups.com>
Newsgroup: alt.games.vgaplanets4
Datum: 16.03.2009 10:57
Message-ID: <cde25c2d-5181-441b-80df-cdde691b4cc9@v19g2000yqn.googlegroups.com>
Newsgroup: alt.games.vgaplanets4
Hi! 1) Ignore disabled -> Ignore Disabled ships|bases With the latest client we had the replacement Ignore disabled -> Ignore Disabled ships|bases Internally the old Ignore disabled used a bit 8 in a flag. The new Ignore Disabled ships|bases uses bit 15/16. The code in host was changed so that it has no compability difficulties. But the new client only affects bit 15/16. This means if you have a ships which had its bit 8 set and now you use the latest client you can't unset bit 8 any more. So although you uncheck the Ignore Disabled ships|bases still bit 8 is active resulting in a continuated ignoring of disabeld ships and bases. You have to go back to an older client, unset ignore disabeld and then everything should work as intented. 2) Stand off with stand off range > 0 A unit which is in an stand off mode with an stand of range > 0 can have problems to approach towards the primary target if this target is surrounded by too many units. A strand off range > 0 can occur with the following settings: - prefer bases - explicitly set stand off range > 0 - auto stand off mode of wings if no strike thru or C2PB was set - C2PB - Ships with are not set to stand off, quick strike, retreat or ram So if you want to destroy a base or Dreadnought which is surrounded by guarding units you have to use a stand range of zero or RAM! Or strike thru. In the case of a base which should be attacked first you also should set the base as kill target or work with super weapons. The reason fir this issue is that in stand off with range > 0 the secondary targets will inflict a repelling effect on the unit. The primary target inflicts an attracting effect with is 5 times stronger. So if there are more than 6 units around the primary target the net effect can result in a repelling respectively only circular movement component around the enemy group. This issue turns out to be an effective method to screen bases and Dreadnoughts against long range attackers which want to take advantage by using stand off mode (especially PTT attackers). I will not remove it completely. I think of a factor of 9 instead of 5 because this method fits perfectly to the recent discussions about bases and Dreadnoughts. 3) Super weapons continue firing even if ignore disabled ships|bases was set.[ Auf dieses Posting antworten ]
